“Gray Matter” (2010): Paranormal Phaenomena or Illusions?

This post may contain content inappropriate for children. “Gray Matter” may contain content inappropriate for children as well. It targets youth over 12 years of age.

“Gray Matter” is a video game developed by Wizarbox. Its designer is Jane Jensen – the creator of “Gabriel Knight” series, popular in the 1990s. You can watch “Gray Matter” trailer here:

Genre: Point-and-click adventure

Target Group: +12

Platform: Windows, Xbox 360

Release Details: The game was released in Germany and Spain in November 2010, in North America and the rest of Europe in February 2011, and in Australia in March 2011.

The game’s protagonist is a young American girl Samantha “Sam” Everett who wants to become a magician. We come to know her in the moment she arrives to the mysterious Dread Hill House on her way to London. At first we watch an introduction with foreboding atmosphere, then the game begins: Sam decides to become an assistant to a mysterious neurobiologist – Dr. David Styles. During one of his experiments, she starts to discover his dark secrets, the apparently haunted house, and the links between various unexplained events going on in Oxford. Sam also tries to become a member of the Daedalus Club, by solving their enigmas with references to Greek mythology (see the illustrations below) and Lewis Carroll’s famous novel “Alice’s Adventures in Wonderland”.

Prometheus
Prometheus bound to a rock with an eagle that eats his liver [source]
2
Mercury Fountain in the Christ Church College scenery. The game’s action takes place in Oxford so most of the city locations were reproduced [source]
3
Daedalus is the name and the symbol of the magic club [source]
5
Artemis and Atlas [source]
4
Cupid and Psyche statue by Antonio Canova [source]
Found by Aleksandra Bondarczuk (student in MA course)

Elaborated by Dorota Bazylczyk

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